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lib/systems: use a shell script for native emulator (#357309)
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@@ -283,7 +283,7 @@ let
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# to an emulator program. That is, if an emulator requires additional
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# arguments, a wrapper should be used.
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if pkgs.stdenv.hostPlatform.canExecute final
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then "${pkgs.execline}/bin/exec"
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then pkgs.writeShellScript "exec" ''exec "$@"''
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else if final.isWindows
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then "${wine}/bin/wine${optionalString (final.parsed.cpu.bits == 64) "64"}"
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else if final.isLinux && pkgs.stdenv.hostPlatform.isLinux && final.qemuArch != null
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@@ -8,7 +8,7 @@ let
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|| (stdenv.cc.isGNU && stdenv.hostPlatform.isLinux)
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);
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staticLibc = lib.optionalString (stdenv.hostPlatform.libc == "glibc") "-L ${glibc.static}/lib";
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emulator = lib.optionalString (!stdenv.buildPlatform.canExecute stdenv.hostPlatform) (stdenv.hostPlatform.emulator buildPackages);
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emulator = stdenv.hostPlatform.emulator buildPackages;
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isCxx = stdenv.cc.libcxx != null;
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libcxxStdenvSuffix = lib.optionalString isCxx "-libcxx";
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CC = "PATH= ${lib.getExe' stdenv.cc "${stdenv.cc.targetPrefix}cc"}";
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