使用真实距离来计算画图时的 x 轴坐标
fix y_ticks
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@@ -46,6 +46,7 @@ namespace ufo
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// 根据搜索到的 q 点, 计算每个点的数值
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static std::tuple<std::vector<std::vector<double>>, std::vector<double>> calculate_values
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(
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const Eigen::Matrix3d primative_cell,
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const std::vector<std::pair<Eigen::Vector3d, Eigen::Vector3d>>& path,
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const std::vector<std::vector<std::reference_wrapper<const UnfoldSolver::OutputType::QpointDataType>>>& qpoints,
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const decltype(InputType::FigureConfigType::Resolution)& resolution,
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