484 lines
20 KiB
Python
Executable File
484 lines
20 KiB
Python
Executable File
#!/usr/bin/env pvpython
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# state file generated using paraview version 5.13.0
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import paraview
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paraview.compatibility.major = 5
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paraview.compatibility.minor = 13
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#### import the simple module from the paraview
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from paraview.simple import *
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#### disable automatic camera reset on 'Show'
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paraview.simple._DisableFirstRenderCameraReset()
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# copy from view.py
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def export(mode_id):
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# ----------------------------------------------------------------
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# setup views used in the visualization
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# ----------------------------------------------------------------
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# Create a new 'Render View'
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renderView1 = CreateView('RenderView')
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renderView1.ViewSize = [432, 733]
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renderView1.AxesGrid = 'Grid Axes 3D Actor'
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renderView1.CenterOfRotation = [0.7733228206634521, 0.8970721662044525, 4.6205607652664185]
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renderView1.StereoType = 'Crystal Eyes'
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renderView1.CameraPosition = [23.272381554100093, -35.17841635119482, 17.0208663979609]
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renderView1.CameraFocalPoint = [0.7733228206634513, 0.8970721662044528, 4.6205607652664185]
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renderView1.CameraViewUp = [-0.11869497208863593, 0.2557595945997649, 0.9594261479504517]
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renderView1.CameraFocalDisk = 1.0
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renderView1.CameraParallelScale = 8.00603984662868
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renderView1.CameraParallelProjection = 1
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renderView1.LegendGrid = 'Legend Grid Actor'
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renderView1.PolarGrid = 'Polar Grid Actor'
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renderView1.UseColorPaletteForBackground = 0
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renderView1.Background = [1.0, 1.0, 1.0]
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SetActiveView(None)
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# ----------------------------------------------------------------
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# setup view layouts
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# ----------------------------------------------------------------
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# create new layout object 'Layout #1'
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layout1 = CreateLayout(name='Layout #1')
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layout1.AssignView(0, renderView1)
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layout1.SetSize(432, 733)
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# ----------------------------------------------------------------
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# restore active view
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SetActiveView(renderView1)
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# ----------------------------------------------------------------
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# ----------------------------------------------------------------
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# setup the data processing pipelines
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# ----------------------------------------------------------------
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# create a new 'CSV Reader'
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framecsv = CSVReader(registrationName='frame.csv', FileName=['/home/chn/repo/SiC-2nd-paper/画图/拉曼整体图/frame.csv'])
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# create a new 'Programmable Filter'
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frame = ProgrammableFilter(registrationName='frame', Input=framecsv)
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frame.OutputDataSetType = 'vtkPolyData'
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frame.Script = """input_data = self.GetInput()
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# 创建输出数据结构(vtkPolyData)
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output = self.GetOutput()
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points = vtk.vtkPoints()
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lines = vtk.vtkCellArray()
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# 遍历CSV的每一行(每条线段)
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for row_idx in range(input_data.GetNumberOfRows()):
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# 获取起点坐标(假设列名格式)
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start_x = input_data.GetValueByName(row_idx, "x0").ToDouble()
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start_y = input_data.GetValueByName(row_idx, "y0").ToDouble()
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start_z = input_data.GetValueByName(row_idx, "z0").ToDouble()
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# 获取终点坐标
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end_x = input_data.GetValueByName(row_idx, "x1").ToDouble()
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end_y = input_data.GetValueByName(row_idx, "y1").ToDouble()
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end_z = input_data.GetValueByName(row_idx, "z1").ToDouble()
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# 添加点到点集
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start_id = points.InsertNextPoint(start_x, start_y, start_z)
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end_id = points.InsertNextPoint(end_x, end_y, end_z)
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# 创建线段
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line = vtk.vtkLine()
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line.GetPointIds().SetId(0, start_id)
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line.GetPointIds().SetId(1, end_id)
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lines.InsertNextCell(line)
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# 设置输出数据
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output.SetPoints(points)
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output.SetLines(lines)"""
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frame.RequestInformationScript = ''
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frame.RequestUpdateExtentScript = ''
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frame.PythonPath = ''
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# create a new 'CSV Reader'
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a3csv = CSVReader(registrationName=f'{mode_id}.csv', FileName=[f'/home/chn/repo/SiC-2nd-paper/画图/拉曼整体图/mode/z/{mode_id}.csv'])
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# create a new 'Table To Points'
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mode = TableToPoints(registrationName='mode', Input=a3csv)
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mode.XColumn = 'vx'
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mode.YColumn = 'vy'
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mode.ZColumn = 'vz'
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mode.KeepAllDataArrays = 1
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# create a new 'CSV Reader'
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atomcsv = CSVReader(registrationName='atom.csv', FileName=['/home/chn/repo/SiC-2nd-paper/画图/拉曼整体图/atom.csv'])
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# create a new 'Table To Points'
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atom = TableToPoints(registrationName='atom', Input=atomcsv)
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atom.XColumn = 'x'
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atom.YColumn = 'y'
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atom.ZColumn = 'z'
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# create a new 'Append Attributes'
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appendAttributes1 = AppendAttributes(registrationName='AppendAttributes1', Input=[atom, mode])
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# create a new 'Calculator'
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velocity = Calculator(registrationName='velocity', Input=appendAttributes1)
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velocity.ResultArrayName = 'velocity'
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velocity.Function = 'iHat*vx + jHat*vy + kHat*vz'
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# create a new 'Calculator'
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radius = Calculator(registrationName='radius', Input=velocity)
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radius.ResultArrayName = 'radius'
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radius.Function = '(type == 0)*1.18 + (type == 1)*0.77'
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# create a new 'Glyph'
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velocity_1 = Glyph(registrationName='velocity', Input=radius,
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GlyphType='Arrow')
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velocity_1.OrientationArray = ['POINTS', 'velocity']
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velocity_1.ScaleArray = ['POINTS', 'No scale array']
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velocity_1.ScaleFactor = 3.0
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velocity_1.GlyphTransform = 'Transform2'
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velocity_1.GlyphMode = 'All Points'
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# init the 'Arrow' selected for 'GlyphType'
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velocity_1.GlyphType.TipResolution = 64
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velocity_1.GlyphType.TipRadius = 0.15
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velocity_1.GlyphType.TipLength = 0.15
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velocity_1.GlyphType.ShaftResolution = 64
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velocity_1.GlyphType.ShaftRadius = 0.05
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# create a new 'Glyph'
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atom_1 = Glyph(registrationName='atom', Input=radius,
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GlyphType='Sphere')
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atom_1.OrientationArray = ['POINTS', 'No orientation array']
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atom_1.ScaleArray = ['POINTS', 'radius']
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atom_1.ScaleFactor = 1.5
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atom_1.GlyphTransform = 'Transform2'
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atom_1.GlyphMode = 'All Points'
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# init the 'Sphere' selected for 'GlyphType'
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atom_1.GlyphType.ThetaResolution = 64
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atom_1.GlyphType.PhiResolution = 64
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# ----------------------------------------------------------------
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# setup the visualization in view 'renderView1'
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# ----------------------------------------------------------------
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# show data from frame
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frameDisplay = Show(frame, renderView1, 'GeometryRepresentation')
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# trace defaults for the display properties.
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frameDisplay.Representation = 'Surface'
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frameDisplay.AmbientColor = [0.0, 0.0, 0.0]
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frameDisplay.ColorArrayName = [None, '']
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frameDisplay.DiffuseColor = [0.0, 0.0, 0.0]
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frameDisplay.SelectNormalArray = 'None'
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frameDisplay.SelectTangentArray = 'None'
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frameDisplay.SelectTCoordArray = 'None'
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frameDisplay.TextureTransform = 'Transform2'
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frameDisplay.OSPRayScaleFunction = 'Piecewise Function'
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frameDisplay.Assembly = ''
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frameDisplay.SelectedBlockSelectors = ['']
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frameDisplay.SelectOrientationVectors = 'None'
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frameDisplay.ScaleFactor = 1.0126121520996094
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frameDisplay.SelectScaleArray = 'None'
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frameDisplay.GlyphType = 'Arrow'
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frameDisplay.GlyphTableIndexArray = 'None'
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frameDisplay.GaussianRadius = 0.05063060760498047
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frameDisplay.SetScaleArray = [None, '']
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frameDisplay.ScaleTransferFunction = 'Piecewise Function'
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frameDisplay.OpacityArray = [None, '']
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frameDisplay.OpacityTransferFunction = 'Piecewise Function'
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frameDisplay.DataAxesGrid = 'Grid Axes Representation'
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frameDisplay.PolarAxes = 'Polar Axes Representation'
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frameDisplay.SelectInputVectors = [None, '']
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frameDisplay.WriteLog = ''
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# show data from mode
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modeDisplay = Show(mode, renderView1, 'GeometryRepresentation')
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# trace defaults for the display properties.
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modeDisplay.Representation = 'Surface'
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modeDisplay.ColorArrayName = [None, '']
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modeDisplay.SelectNormalArray = 'None'
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modeDisplay.SelectTangentArray = 'None'
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modeDisplay.SelectTCoordArray = 'None'
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modeDisplay.TextureTransform = 'Transform2'
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modeDisplay.OSPRayScaleArray = 'id'
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modeDisplay.OSPRayScaleFunction = 'Piecewise Function'
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modeDisplay.Assembly = ''
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modeDisplay.SelectedBlockSelectors = ['']
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modeDisplay.SelectOrientationVectors = 'None'
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modeDisplay.ScaleFactor = 0.1
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modeDisplay.SelectScaleArray = 'None'
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modeDisplay.GlyphType = 'Arrow'
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modeDisplay.GlyphTableIndexArray = 'None'
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modeDisplay.GaussianRadius = 0.005
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modeDisplay.SetScaleArray = ['POINTS', 'id']
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modeDisplay.ScaleTransferFunction = 'Piecewise Function'
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modeDisplay.OpacityArray = ['POINTS', 'id']
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modeDisplay.OpacityTransferFunction = 'Piecewise Function'
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modeDisplay.DataAxesGrid = 'Grid Axes Representation'
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modeDisplay.PolarAxes = 'Polar Axes Representation'
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modeDisplay.SelectInputVectors = [None, '']
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modeDisplay.WriteLog = ''
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# init the 'Piecewise Function' selected for 'ScaleTransferFunction'
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modeDisplay.ScaleTransferFunction.Points = [0.0, 0.0, 0.5, 0.0, 7.0, 1.0, 0.5, 0.0]
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# init the 'Piecewise Function' selected for 'OpacityTransferFunction'
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modeDisplay.OpacityTransferFunction.Points = [0.0, 0.0, 0.5, 0.0, 7.0, 1.0, 0.5, 0.0]
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# show data from appendAttributes1
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appendAttributes1Display = Show(appendAttributes1, renderView1, 'GeometryRepresentation')
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# trace defaults for the display properties.
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appendAttributes1Display.Representation = 'Surface'
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appendAttributes1Display.ColorArrayName = [None, '']
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appendAttributes1Display.SelectNormalArray = 'None'
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appendAttributes1Display.SelectTangentArray = 'None'
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appendAttributes1Display.SelectTCoordArray = 'None'
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appendAttributes1Display.TextureTransform = 'Transform2'
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appendAttributes1Display.OSPRayScaleArray = 'id'
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appendAttributes1Display.OSPRayScaleFunction = 'Piecewise Function'
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appendAttributes1Display.Assembly = ''
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appendAttributes1Display.SelectedBlockSelectors = ['']
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appendAttributes1Display.SelectOrientationVectors = 'None'
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appendAttributes1Display.ScaleFactor = 0.8227903893000001
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appendAttributes1Display.SelectScaleArray = 'None'
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appendAttributes1Display.GlyphType = 'Arrow'
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appendAttributes1Display.GlyphTableIndexArray = 'None'
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appendAttributes1Display.GaussianRadius = 0.041139519465
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appendAttributes1Display.SetScaleArray = ['POINTS', 'id']
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appendAttributes1Display.ScaleTransferFunction = 'Piecewise Function'
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appendAttributes1Display.OpacityArray = ['POINTS', 'id']
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appendAttributes1Display.OpacityTransferFunction = 'Piecewise Function'
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appendAttributes1Display.DataAxesGrid = 'Grid Axes Representation'
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appendAttributes1Display.PolarAxes = 'Polar Axes Representation'
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appendAttributes1Display.SelectInputVectors = [None, '']
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appendAttributes1Display.WriteLog = ''
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# init the 'Piecewise Function' selected for 'ScaleTransferFunction'
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appendAttributes1Display.ScaleTransferFunction.Points = [0.0, 0.0, 0.5, 0.0, 7.0, 1.0, 0.5, 0.0]
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# init the 'Piecewise Function' selected for 'OpacityTransferFunction'
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appendAttributes1Display.OpacityTransferFunction.Points = [0.0, 0.0, 0.5, 0.0, 7.0, 1.0, 0.5, 0.0]
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# show data from atom_1
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atom_1Display = Show(atom_1, renderView1, 'GeometryRepresentation')
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# get 2D transfer function for 'type'
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typeTF2D = GetTransferFunction2D('type')
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# get color transfer function/color map for 'type'
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typeLUT = GetColorTransferFunction('type')
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typeLUT.TransferFunction2D = typeTF2D
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typeLUT.RGBPoints = [0.0, 0.418, 0.68, 0.836, 0.5320334434509277, 0.865, 0.865, 0.865, 1.0, 0.988, 0.73, 0.516]
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typeLUT.Discretize = 0
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typeLUT.ScalarRangeInitialized = 1.0
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# trace defaults for the display properties.
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atom_1Display.Representation = 'Surface'
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atom_1Display.ColorArrayName = ['POINTS', 'type']
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atom_1Display.LookupTable = typeLUT
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atom_1Display.InterpolateScalarsBeforeMapping = 0
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atom_1Display.SelectNormalArray = 'Normals'
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atom_1Display.SelectTangentArray = 'None'
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atom_1Display.SelectTCoordArray = 'None'
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atom_1Display.TextureTransform = 'Transform2'
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atom_1Display.OSPRayScaleArray = 'Normals'
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atom_1Display.OSPRayScaleFunction = 'Piecewise Function'
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atom_1Display.Assembly = ''
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atom_1Display.SelectedBlockSelectors = ['']
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atom_1Display.SelectOrientationVectors = 'velocity'
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atom_1Display.ScaleFactor = 0.9050694227218629
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atom_1Display.SelectScaleArray = 'None'
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atom_1Display.GlyphType = 'Arrow'
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atom_1Display.GlyphTableIndexArray = 'None'
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atom_1Display.GaussianRadius = 0.04525347113609314
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atom_1Display.SetScaleArray = ['POINTS', 'Normals']
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atom_1Display.ScaleTransferFunction = 'Piecewise Function'
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atom_1Display.OpacityArray = ['POINTS', 'Normals']
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atom_1Display.OpacityTransferFunction = 'Piecewise Function'
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atom_1Display.DataAxesGrid = 'Grid Axes Representation'
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atom_1Display.PolarAxes = 'Polar Axes Representation'
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atom_1Display.SelectInputVectors = ['POINTS', 'velocity']
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atom_1Display.WriteLog = ''
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# init the 'Piecewise Function' selected for 'ScaleTransferFunction'
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atom_1Display.ScaleTransferFunction.Points = [-0.9749279022216797, 0.0, 0.5, 0.0, 0.9749279022216797, 1.0, 0.5, 0.0]
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# init the 'Piecewise Function' selected for 'OpacityTransferFunction'
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atom_1Display.OpacityTransferFunction.Points = [-0.9749279022216797, 0.0, 0.5, 0.0, 0.9749279022216797, 1.0, 0.5, 0.0]
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# show data from velocity_1
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velocity_1Display = Show(velocity_1, renderView1, 'GeometryRepresentation')
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# trace defaults for the display properties.
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velocity_1Display.Representation = 'Surface'
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velocity_1Display.AmbientColor = [1.0, 0.0, 0.0]
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velocity_1Display.ColorArrayName = [None, '']
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velocity_1Display.DiffuseColor = [1.0, 0.0, 0.0]
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velocity_1Display.SelectNormalArray = 'None'
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velocity_1Display.SelectTangentArray = 'None'
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velocity_1Display.SelectTCoordArray = 'None'
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velocity_1Display.TextureTransform = 'Transform2'
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velocity_1Display.OSPRayScaleArray = 'id'
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velocity_1Display.OSPRayScaleFunction = 'Piecewise Function'
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velocity_1Display.Assembly = ''
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velocity_1Display.SelectedBlockSelectors = ['']
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velocity_1Display.SelectOrientationVectors = 'velocity'
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velocity_1Display.ScaleFactor = 0.9050694108009338
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velocity_1Display.SelectScaleArray = 'None'
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velocity_1Display.GlyphType = 'Arrow'
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velocity_1Display.GlyphTableIndexArray = 'None'
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velocity_1Display.GaussianRadius = 0.04525347054004669
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velocity_1Display.SetScaleArray = ['POINTS', 'id']
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velocity_1Display.ScaleTransferFunction = 'Piecewise Function'
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velocity_1Display.OpacityArray = ['POINTS', 'id']
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velocity_1Display.OpacityTransferFunction = 'Piecewise Function'
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velocity_1Display.DataAxesGrid = 'Grid Axes Representation'
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velocity_1Display.PolarAxes = 'Polar Axes Representation'
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velocity_1Display.SelectInputVectors = ['POINTS', 'velocity']
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velocity_1Display.WriteLog = ''
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# init the 'Piecewise Function' selected for 'ScaleTransferFunction'
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velocity_1Display.ScaleTransferFunction.Points = [0.0, 0.0, 0.5, 0.0, 7.0, 1.0, 0.5, 0.0]
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# init the 'Piecewise Function' selected for 'OpacityTransferFunction'
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velocity_1Display.OpacityTransferFunction.Points = [0.0, 0.0, 0.5, 0.0, 7.0, 1.0, 0.5, 0.0]
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# show data from radius
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radiusDisplay = Show(radius, renderView1, 'GeometryRepresentation')
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# trace defaults for the display properties.
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radiusDisplay.Representation = 'Surface'
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radiusDisplay.ColorArrayName = ['POINTS', '']
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radiusDisplay.SelectNormalArray = 'None'
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radiusDisplay.SelectTangentArray = 'None'
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radiusDisplay.SelectTCoordArray = 'None'
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radiusDisplay.TextureTransform = 'Transform2'
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radiusDisplay.OSPRayScaleArray = 'radius'
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radiusDisplay.OSPRayScaleFunction = 'Piecewise Function'
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radiusDisplay.Assembly = ''
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radiusDisplay.SelectedBlockSelectors = ['']
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radiusDisplay.SelectOrientationVectors = 'velocity'
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radiusDisplay.ScaleFactor = 0.8227903893000001
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radiusDisplay.SelectScaleArray = 'radius'
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radiusDisplay.GlyphType = 'Arrow'
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radiusDisplay.GlyphTableIndexArray = 'radius'
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radiusDisplay.GaussianRadius = 0.041139519465
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radiusDisplay.SetScaleArray = ['POINTS', 'radius']
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radiusDisplay.ScaleTransferFunction = 'Piecewise Function'
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radiusDisplay.OpacityArray = ['POINTS', 'radius']
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radiusDisplay.OpacityTransferFunction = 'Piecewise Function'
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radiusDisplay.DataAxesGrid = 'Grid Axes Representation'
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radiusDisplay.PolarAxes = 'Polar Axes Representation'
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radiusDisplay.SelectInputVectors = ['POINTS', 'velocity']
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radiusDisplay.WriteLog = ''
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# init the 'Piecewise Function' selected for 'ScaleTransferFunction'
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radiusDisplay.ScaleTransferFunction.Points = [0.2, 0.0, 0.5, 0.0, 0.5, 1.0, 0.5, 0.0]
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# init the 'Piecewise Function' selected for 'OpacityTransferFunction'
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radiusDisplay.OpacityTransferFunction.Points = [0.2, 0.0, 0.5, 0.0, 0.5, 1.0, 0.5, 0.0]
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# setup the color legend parameters for each legend in this view
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# get color legend/bar for typeLUT in view renderView1
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typeLUTColorBar = GetScalarBar(typeLUT, renderView1)
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typeLUTColorBar.WindowLocation = 'Any Location'
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typeLUTColorBar.Position = [0.8195679796696314, 0.07503410641200547]
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typeLUTColorBar.Title = 'type'
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typeLUTColorBar.ComponentTitle = ''
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# set color bar visibility
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typeLUTColorBar.Visibility = 0
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# get 2D transfer function for 'radius'
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radiusTF2D = GetTransferFunction2D('radius')
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# get color transfer function/color map for 'radius'
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radiusLUT = GetColorTransferFunction('radius')
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radiusLUT.TransferFunction2D = radiusTF2D
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radiusLUT.RGBPoints = [0.2, 0.231373, 0.298039, 0.752941, 1.0999999999999999, 0.865003, 0.865003, 0.865003, 2.0, 0.705882, 0.0156863, 0.14902]
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radiusLUT.ScalarRangeInitialized = 1.0
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# get color legend/bar for radiusLUT in view renderView1
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radiusLUTColorBar = GetScalarBar(radiusLUT, renderView1)
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radiusLUTColorBar.WindowLocation = 'Upper Right Corner'
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radiusLUTColorBar.Position = [0.8526048284625158, 0.6534788540245566]
|
||
radiusLUTColorBar.Title = 'radius'
|
||
radiusLUTColorBar.ComponentTitle = ''
|
||
|
||
# set color bar visibility
|
||
radiusLUTColorBar.Visibility = 0
|
||
|
||
# get 2D transfer function for 'Separate_17226_type'
|
||
separate_17226_typeTF2D = GetTransferFunction2D('Separate_17226_type')
|
||
|
||
# get separate color transfer function/color map for 'type'
|
||
separate_atom_1Display_typeLUT = GetColorTransferFunction('type', atom_1Display, separate=True)
|
||
separate_atom_1Display_typeLUT.TransferFunction2D = separate_17226_typeTF2D
|
||
separate_atom_1Display_typeLUT.ScalarRangeInitialized = 1.0
|
||
|
||
# get color legend/bar for separate_atom_1Display_typeLUT in view renderView1
|
||
separate_atom_1Display_typeLUTColorBar = GetScalarBar(separate_atom_1Display_typeLUT, renderView1)
|
||
separate_atom_1Display_typeLUTColorBar.Title = 'type'
|
||
separate_atom_1Display_typeLUTColorBar.ComponentTitle = ''
|
||
|
||
# set color bar visibility
|
||
separate_atom_1Display_typeLUTColorBar.Visibility = 0
|
||
|
||
# ----------------------------------------------------------------
|
||
# setup color maps and opacity maps used in the visualization
|
||
# note: the Get..() functions create a new object, if needed
|
||
# ----------------------------------------------------------------
|
||
|
||
# get opacity transfer function/opacity map for 'radius'
|
||
radiusPWF = GetOpacityTransferFunction('radius')
|
||
radiusPWF.Points = [0.2, 0.0, 0.5, 0.0, 2.0, 1.0, 0.5, 0.0]
|
||
radiusPWF.ScalarRangeInitialized = 1
|
||
|
||
# get separate opacity transfer function/opacity map for 'type'
|
||
separate_atom_1Display_typePWF = GetOpacityTransferFunction('type', atom_1Display, separate=True)
|
||
separate_atom_1Display_typePWF.ScalarRangeInitialized = 1
|
||
|
||
# get opacity transfer function/opacity map for 'type'
|
||
typePWF = GetOpacityTransferFunction('type')
|
||
typePWF.ScalarRangeInitialized = 1
|
||
|
||
# ----------------------------------------------------------------
|
||
# setup animation scene, tracks and keyframes
|
||
# note: the Get..() functions create a new object, if needed
|
||
# ----------------------------------------------------------------
|
||
|
||
# get time animation track
|
||
timeAnimationCue1 = GetTimeTrack()
|
||
|
||
# initialize the animation scene
|
||
|
||
# get the time-keeper
|
||
timeKeeper1 = GetTimeKeeper()
|
||
|
||
# initialize the timekeeper
|
||
timeKeeper1.SuppressedTimeSources = framecsv
|
||
|
||
# initialize the animation track
|
||
|
||
# get animation scene
|
||
animationScene1 = GetAnimationScene()
|
||
|
||
# initialize the animation scene
|
||
animationScene1.ViewModules = renderView1
|
||
animationScene1.Cues = timeAnimationCue1
|
||
animationScene1.AnimationTime = 0.0
|
||
|
||
# ----------------------------------------------------------------
|
||
# restore active source
|
||
SetActiveSource(a3csv)
|
||
# ----------------------------------------------------------------
|
||
|
||
# ImageResolution=[1920, 1080]
|
||
SaveScreenshot(f'mode/z/{mode_id}.png', TransparentBackground=True)
|
||
|
||
for i in [*range(3, 9), *range(11, 21), 23]:
|
||
export(i)
|